Translations
Adding Languages
To add a new translation, edit the file data/CMakeLists.txt
to add
the translation file in the form translations/glaxnimate_(code).ts
,
where (code) is a locale code (eg: en, en_US, ...).
Then run make translations
for the file to be generated.
Editing Translations
To edit a translation file, you can open it with Qt Linguist, which should show context information and the string in the GUI when needed.
The translation files are under data/translations
.
After a file has been edited, make translations
will build the output file
and the translation should be available in Glaxnimate settings.
Status
Language | Completion | Translated | Missing | Obsolete |
---|---|---|---|---|
English (United States) | 100% | 1072 | 0 | 2 |
English (United Kingdom) | 100% | 1072 | 0 | 0 |
français | 100% | 1071 | 1 | 39 |
中文 (简体, 中国) | 100% | 1069 | 3 | 0 |
italiano | 84% | 898 | 174 | 18 |
Deutsch | 0% | 0 | 1072 | 172 |