Translations

Adding Languages

To add a new translation, edit the file data/CMakeLists.txt to add the translation file in the form translations/glaxnimate_(code).ts, where (code) is a locale code (eg: en, en_US, ...).

Then run make translations for the file to be generated.

Editing Translations

To edit a translation file, you can open it with Qt Linguist, which should show context information and the string in the GUI when needed.

The translation files are under data/translations.

After a file has been edited, make translations will build the output file and the translation should be available in Glaxnimate settings.

Status

Language Completion Translated Missing Obsolete
English (United States) 100% 1204 0 36
English (United Kingdom) 100% 1204 0 34
español 100% 1185 0 0
italiano 89% 1066 138 45
français 86% 1039 165 71
中文 (简体, 中国) 86% 1035 169 34
Deutsch 0% 0 1204 172