Shows various information about Glaxnimate.
General information and links.
Here you can see and open the settings file, and all paths where Glaxnimate looks for data.
Shows the system information. You can click on "Copy" to copy them to the clipboard.
Aloows you to choose a destination to move the selected shapes.
Allows to resize the animation and scale all layers.
Allows you to change framerate and duration.
This dialog allows you to convert raster images (bitmaps) into vector paths.
In the Closest Color mode, you can select a set of colors and they will be used to determine how shapes are defined.
This algorithm works by using the color on the list that most closely matches the pixel values, and pixels with the same resulting color will end up in the same shape.
You can edit the list of colors by using the buttons to add or remove colors, then you can click on the list to change the color.
Alternatively, you can click on Detect Colors which will fill the list with the most common colors in the image (you select how many colors you want with the spin box next to the button.
Sometimes there might be gaps between shapes of different colors, you can increase Outline to fill them up. When you have large outlines, the order of the colors in the list is important (shapes higher up on the list are drawn over the ones below). You can drag and drop colors in the list to rearrange them.
This mode has the same image options as Closest Color but it will only use pixels that match the specified colors exactly.
The difference is more obvious when you have fewer colors; in the following example the two modes are operating on the same image with the same colors:
As you can see, Extract Colors only used the parts of the image that had matching colors, resulting in fewer shapes being extracted; while Closest Color assigned the best available color for each area.
Generally, Closest Color is the best choice when you want to trace the whole image, Extract Colors when you only need specific elements.
Extract Colors has the option Tolerance, which determines how close the pixels have to be to the specified color.
This mode ignore colors and just looks at the transparency (Alpha channel) of the image.
It has the following options:
- Output Color - This is the color of the shapes you get
- Invert - Will generate the inverse image: shapes will occupy the transparent areas
- Threshold - Alpha value below which a pixel is considered transparent
This mode is best suited for converting monochrome logos and the like.
This mode is designed for pixel art and is only available for small pictures.
It keeps the edges of every pixel intact and uses all colors from the source image.
With this mode there are no extra options.
These options affect the appearance of the output shapes
- Smoothness - A value of 0% will create polygons, a value of 100% will avoid any sharp corners
- Minimum Area - If a region with the same color doesn't have more than these many pixels, it will be discarder. Useful to remove speckles.